{********************************************************************} { } { Developer Express Visual Component Library } { ExpressEditors } { } { Copyright (c) 1998-2009 Developer Express Inc. } { ALL RIGHTS RESERVED } { } { The entire contents of this file is protected by U.S. and } { International Copyright Laws. Unauthorized reproduction, } { reverse-engineering, and distribution of all or any portion of } { the code contained in this file is strictly prohibited and may } { result in severe civil and criminal penalties and will be } { prosecuted to the maximum extent possible under the law. } { } { RESTRICTIONS } { } { THIS SOURCE CODE AND ALL RESULTING INTERMEDIATE FILES } { (DCU, OBJ, DLL, ETC.) ARE CONFIDENTIAL AND PROPRIETARY TRADE } { SECRETS OF DEVELOPER EXPRESS INC. THE REGISTERED DEVELOPER IS } { LICENSED TO DISTRIBUTE THE EXPRESSEDITORS AND ALL } { ACCOMPANYING VCL CONTROLS AS PART OF AN EXECUTABLE PROGRAM ONLY. } { } { THE SOURCE CODE CONTAINED WITHIN THIS FILE AND ALL RELATED } { FILES OR ANY PORTION OF ITS CONTENTS SHALL AT NO TIME BE } { COPIED, TRANSFERRED, SOLD, DISTRIBUTED, OR OTHERWISE MADE } { AVAILABLE TO OTHER INDIVIDUALS WITHOUT EXPRESS WRITTEN CONSENT } { AND PERMISSION FROM DEVELOPER EXPRESS INC. } { } { CONSULT THE END USER LICENSE AGREEMENT FOR INFORMATION ON } { ADDITIONAL RESTRICTIONS. } { } {********************************************************************} unit cxCheckGroupStatesEditor; interface {$I cxVer.inc} uses {$IFDEF DELPHI6} Variants, {$ENDIF} Windows, Classes, Controls, Dialogs, ExtCtrls, Forms, Graphics, Messages, StdCtrls, SysUtils, cxButtons, cxCheckListBox, cxContainer, cxControls, cxLookAndFeelPainters; type TcxCheckGroupStatesEditorDlg = class(TForm) clbStates: TcxCheckListBox; Panel1: TPanel; btnOK: TcxButton; btnCancel: TcxButton; procedure FormShow(Sender: TObject); end; var cxCheckGroupStatesEditorDlg: TcxCheckGroupStatesEditorDlg; implementation {$R *.dfm} procedure TcxCheckGroupStatesEditorDlg.FormShow(Sender: TObject); var AItemWidth, AMaxItemWidth, I: Integer; begin AMaxItemWidth := 0; clbStates.Canvas.Font := clbStates.Style.Font; for I := 0 to clbStates.Items.Count - 1 do begin AItemWidth := clbStates.Canvas.TextWidth(clbStates.Items[I].Text); if AMaxItemWidth < AItemWidth then AMaxItemWidth := AItemWidth; end; clbStates.ScrollWidth := AMaxItemWidth + 25; end; end.