Componentes.Terceros.DevExp.../official/x.30/ExpressQuantumGrid 6/Demos/CBuilder/UnboundModeDemo/UnboundModeDemoMain.h
2007-12-16 17:06:54 +00:00

123 lines
4.6 KiB
C++

//---------------------------------------------------------------------------
#ifndef UnboundModeDemoMainH
#define UnboundModeDemoMainH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include "cxClasses.hpp"
#include "cxControls.hpp"
#include "cxCustomData.hpp"
#include "cxData.hpp"
#include "cxDBData.hpp"
#include "cxEdit.hpp"
#include "cxFilter.hpp"
#include "cxGraphics.hpp"
#include "cxGrid.hpp"
#include "cxGridCustomTableView.hpp"
#include "cxGridCustomView.hpp"
#include "cxGridDBTableView.hpp"
#include "cxGridLevel.hpp"
#include "cxGridTableView.hpp"
#include "cxStyles.hpp"
#include <ActnList.hpp>
#include <ComCtrls.hpp>
#include <DB.hpp>
#include <ImgList.hpp>
#include <Menus.hpp>
#include <ExtCtrls.hpp>
#include "UnboundModeDemoIntMinerField.h"
#include "cxLookAndFeels.hpp"
//---------------------------------------------------------------------------
class TUnboundModeDemoMainForm : public TForm
{
__published: // IDE-managed Components
TMainMenu *mmMain;
TMenuItem *miGame;
TMenuItem *miNew;
TMenuItem *sep1;
TMenuItem *miBeginner;
TMenuItem *miIntermediate;
TMenuItem *miExpert;
TMenuItem *miCustom;
TMenuItem *sep2;
TMenuItem *miMarks;
TMenuItem *miColors;
TMenuItem *miBlue;
TMenuItem *miGold;
TMenuItem *miGreen;
TMenuItem *miSystem;
TMenuItem *sep3;
TMenuItem *miBestTimes;
TMenuItem *N1;
TMenuItem *miExit;
TMenuItem *miAbout;
TImageList *ilGame;
TImageList *ilNumbers;
TTimer *Timer;
TImageList *ilFaces;
TcxLookAndFeelController *LookAndFeelController;
void __fastcall miAboutClick(TObject *Sender);
void __fastcall miExitClick(TObject *Sender);
void __fastcall FormShow(TObject *Sender);
void __fastcall FormCreate(TObject *Sender);
void __fastcall FormMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall FormMouseMove(TObject *Sender, TShiftState Shift, int X,
int Y);
void __fastcall FormMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall FormDestroy(TObject *Sender);
void __fastcall FormPaint(TObject *Sender);
void __fastcall FormResize(TObject *Sender);
void __fastcall miNewClick(TObject *Sender);
void __fastcall miBeginnerClick(TObject *Sender);
void __fastcall miIntermediateClick(TObject *Sender);
void __fastcall miExpertClick(TObject *Sender);
void __fastcall miCustomClick(TObject *Sender);
void __fastcall miBestTimesClick(TObject *Sender);
void __fastcall miMarksClick(TObject *Sender);
void __fastcall miBlueClick(TObject *Sender);
void __fastcall miGreenClick(TObject *Sender);
void __fastcall miSystemClick(TObject *Sender);
void __fastcall miGoldClick(TObject *Sender);
void __fastcall TimerTimer(TObject *Sender);
private: // User declarations
String FNames[3];
int FTimes[3];
TGameDifficulty FGameDifficulty;
int FImageIndex;
bool FDown;
int FMineCount;
int FTime;
TChangeGameDifficultyEvent FOnChangeGameDifficulty;
bool FMouseButtonPressed;
TIntMinerField* IntMinerField;
TMinerField* MinerField;
bool __fastcall IsPointInRect(TPoint APoint, TRect ARect);
void __fastcall SetButtonBounds(TRect &ARect);
void __fastcall FireGameDifficultyChangedEvent(const TGameDifficulty ANewGameDifficulty);
void __fastcall DrawMineCount();
void __fastcall DrawTime();
void __fastcall DrawButton();
void __fastcall DrawIndicatorBoard();
void __fastcall DrawOuterFrame();
void __fastcall ReadMinerSettings();
void __fastcall WriteMinerSettings();
void __fastcall InitGameSettings();
void __fastcall ResetFastestTimes();
void __fastcall CheckBestTimes();
void __fastcall CheckMenuItem(TDifficultyType AGameDifficulty);
public: // User declarations
__fastcall TUnboundModeDemoMainForm(TComponent* Owner);
void __fastcall HandleMineCountChangedEvent(TObject* Sender, TMineCountChangedEventType AMineCountChangedEventType);
void __fastcall HandleEvGameStatusChanged(TObject* Sender, TGameStatus AGameStatus, const TGameDifficulty &AGameDifficulty);
void __fastcall HandleEvImageChanged(TObject* Sender, int AImageIndex);
};
//---------------------------------------------------------------------------
extern PACKAGE TUnboundModeDemoMainForm *UnboundModeDemoMainForm;
//---------------------------------------------------------------------------
#endif