Componentes.Terceros.DevExp.../official/x.48/ExpressSkins Library/Sources/dxSkinSpringTime.pas
2010-01-18 18:33:24 +00:00

110 lines
4.1 KiB
ObjectPascal

{********************************************************************}
{ }
{ Developer Express Visual Component Library }
{ ExpressSkins Library }
{ }
{ Copyright (c) 2006-2009 Developer Express Inc. }
{ ALL RIGHTS RESERVED }
{ }
{ The entire contents of this file is protected by U.S. and }
{ International Copyright Laws. Unauthorized reproduction, }
{ reverse-engineering, and distribution of all or any portion of }
{ the code contained in this file is strictly prohibited and may }
{ result in severe civil and criminal penalties and will be }
{ prosecuted to the maximum extent possible under the law. }
{ }
{ RESTRICTIONS }
{ }
{ THIS SOURCE CODE AND ALL RESULTING INTERMEDIATE FILES }
{ (DCU, OBJ, DLL, ETC.) ARE CONFIDENTIAL AND PROPRIETARY TRADE }
{ SECRETS OF DEVELOPER EXPRESS INC. THE REGISTERED DEVELOPER IS }
{ LICENSED TO DISTRIBUTE THE EXPRESSSKINS AND ALL ACCOMPANYING }
{ VCL CONTROLS AS PART OF AN EXECUTABLE PROGRAM ONLY. }
{ }
{ THE SOURCE CODE CONTAINED WITHIN THIS FILE AND ALL RELATED }
{ FILES OR ANY PORTION OF ITS CONTENTS SHALL AT NO TIME BE }
{ COPIED, TRANSFERRED, SOLD, DISTRIBUTED, OR OTHERWISE MADE }
{ AVAILABLE TO OTHER INDIVIDUALS WITHOUT EXPRESS WRITTEN CONSENT }
{ AND PERMISSION FROM DEVELOPER EXPRESS INC. }
{ }
{ CONSULT THE END USER LICENSE AGREEMENT FOR INFORMATION ON }
{ ADDITIONAL RESTRICTIONS. }
{ }
{********************************************************************}
unit dxSkinSpringTime;
interface
uses
Classes, dxGDIPlusApi, cxLookAndFeelPainters, dxSkinsCore, dxSkinsLookAndFeelPainter;
type
{ TdxSpringtimePainter }
TdxSpringtimePainter = class(TdxSkinLookAndFeelPainter)
protected
class function CacheData: TdxSkinLookAndFeelPainterInfo; override;
public
class function InternalUnitName: string; override;
end;
const
SkinsCount = 1;
SkinNames: array[0..SkinsCount - 1] of string =
('Springtime');
SkinPainters: array[0..SkinsCount - 1] of TcxCustomLookAndFeelPainterClass =
(TdxSpringtimePainter);
implementation
{$R dxSkinSpringTime.res}
var
CachedPainterData: array[0..SkinsCount - 1] of TdxSkinLookAndFeelPainterInfo;
{ TdxSpringtimePainter }
class function TdxSpringtimePainter.CacheData: TdxSkinLookAndFeelPainterInfo;
begin
Result := CachedPainterData[0];
end;
class function TdxSpringtimePainter.InternalUnitName: string;
begin
Result := 'dxSkinSpringTime';
end;
procedure RegisterPainters;
var
SkinIndex: Integer;
begin
if not CheckGdiPlus then Exit;
for SkinIndex := 0 to SkinsCount - 1 do
begin
CachedPainterData[SkinIndex] :=
TdxSkinLookAndFeelPainterInfo.Create(TdxSkin.Create(SkinNames[SkinIndex], True, HInstance));
GetExtendedStylePainters.Register(
SkinNames[SkinIndex], SkinPainters[SkinIndex], CachedPainterData[SkinIndex]);
end;
end;
procedure UnregisterPainters;
var
SkinIndex: Integer;
begin
if GetExtendedStylePainters = nil then Exit;
for SkinIndex := 0 to SkinsCount - 1 do
GetExtendedStylePainters.UnRegister(SkinNames[SkinIndex]);
end;
{$IFNDEF DXSKINDYNAMICLOADING}
initialization
dxUnitsLoader.AddUnit(@RegisterPainters, @UnregisterPainters);
finalization
dxUnitsLoader.RemoveUnit(@UnregisterPainters);
{$ENDIF}
end.