Componentes.Terceros.Mustan.../official/1.7.0/EasyListview/Demos/Basic/Interfaced Part One/Unit1.pas
david 778b05bf9f Importación inicial
- Mustangpeak Common Library - 1.7.0
  - EasyListview - 1.7.0

git-svn-id: https://192.168.0.254/svn/Componentes.Terceros.Mustangpeak@2 60b41242-d4b9-2247-b156-4ccd40706241
2007-09-11 08:33:06 +00:00

150 lines
4.5 KiB
ObjectPascal

unit Unit1;
// Demo: connect your your existing data classes to list items and keep the
// data handling code in one place: in your data class.
//
// This is part 1 of the interface demo which shows the basic usage.
//
// If you have a non-trivial application you probably also have some data
// classes, business objects, etc. How can you display aspects of this data
// without spreading data access code all over your different forms units?
//
// Let the data talk about itself and the associated list item will listen.
// Implement one or more of the following interfaces in your class:
// IEasyCaptions // Returns Captions for the control
// IEasyCaptionsEditable // Sets Captions in the data from the Control
// IEasyImages // Returns Images for the control
// IEasyImagesEditable // Sets Images in the data from the Control
// IEasyThumbnail // Returns Thumbnail for the control
// IEasyThumbnailEditable // Sets Thumbnail in the data from the Control
// IEasyChecks // Sets/Unsets the Checkbox State for the control
// IEasyNotifier // Returns an Inteterface to allow data to notify Control of changes in the data
// IEasyCompareData // Allows sorting of the data set
//
// They are all optional but usually you will want to implement at least
// IEasyCaptions (otherwise you won't have text on your listitems).
// Don't worry, the interfaces are all light weight, with only one or two
// methods.
// (We could have put all these methods into a single interface - but then
// you would have to implement 10 methods everytime. Even if you don't
// have thumbnails or don't need checkboxes...)
//
// Note the IEasyXXXEditable interfaces. If your data is readonly from the
// listview, in other words the user should not be able to edit captions etc,
// you don't need these. Otherwise, implement IEasyCaptionsEditable and your
// data class will be notified once the user has edited a listitem's caption
// and it may store the new caption in any way it wants to.
// Of course even if you don't want to have the data editable it can still
// change and the change can be reflected in the listitem.
//
// Editing and other things are demonstrated in the second part of this demo
// in the "Interfaced Part 2" demo folder.
interface
{$I ..\..\..\Source\Compilers.inc}
uses
Windows,
Messages,
SysUtils,
{$IFDEF COMPILER_6_UP}
Variants,
{$ENDIF COMPILER_6_UP}
Classes,
Graphics,
Controls,
Forms,
Dialogs,
EasyListview,
StdCtrls,
ExtCtrls,
Unit2,
MPCommonObjects;
type
TForm1 = class(TForm)
LV: TEasyListview;
Panel1: TPanel;
cbViews: TComboBox;
Label1: TLabel;
procedure FormDestroy(Sender: TObject);
procedure cbViewsChange(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
FEmployees: TEmployees;
procedure AddColumns(Count: Integer);
procedure AddEmployees;
end;
var
Form1: TForm1;
implementation
uses DatamoduleImagelists, ImgList;
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
FillStringsWithEasyListStyles(cbViews.Items);
cbViews.ItemIndex := Ord(LV.View);
// Set up listview. This can be done at design time in the object inspector.
// It is done here so that you can see which properties are changed.
Imagelists.UseImagesForListview(LV);
LV.Header.Visible := True;
AddColumns(2);
// Add a few items to play with.
FEmployees := TEmployees.Create;
FEmployees.Load;
AddEmployees;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
// This is very important to do before freeing the employees
LV.Groups.Clear;
FEmployees.Free;
end;
procedure TForm1.cbViewsChange(Sender: TObject);
begin
// Synchronize list style combobox with listview list style.
LV.View := TEasyListStyle(cbViews.ItemIndex);
end;
procedure TForm1.AddColumns(Count: Integer);
var
Column: TEasyColumn;
i: Integer;
begin
for i := 0 to Count - 1 do
begin
Column := LV.Header.Columns.Add;
Column.Caption := 'Column ' + IntToStr(i);
Column.ImageIndex := i;
Column.Width := 150;
end;
end;
procedure TForm1.AddEmployees;
var
i: Integer;
begin
// Add items to the listview. Actually the items are added to the first
// group. This group is created automatically when the first item is added.
LV.BeginUpdate;
try
for i := 0 to FEmployees.Count - 1 do
LV.Items.AddInterfaced(FEmployees[i]);
finally
LV.EndUpdate;
end;
end;
end.