Componentes.Terceros.Mustan.../official/1.7.0/EasyListview/Demos/Basic/Interfaced Part Two/Unit1.pas
david 778b05bf9f Importación inicial
- Mustangpeak Common Library - 1.7.0
  - EasyListview - 1.7.0

git-svn-id: https://192.168.0.254/svn/Componentes.Terceros.Mustangpeak@2 60b41242-d4b9-2247-b156-4ccd40706241
2007-09-11 08:33:06 +00:00

158 lines
4.3 KiB
ObjectPascal

unit Unit1;
// Demo: connect your your existing data classes to list items and keep the
// data handling code in one place: in your data class.
//
// Interfaced Demo Part 2:
//
// This demo extends part 1 and shows some of the more "involved" features.
// If you did not look at part 1 already you should probably do that now
// to get a feeling for this way of connecting data and listview.
//
// In this demo:
//
// 1. How can the listview know when data changes, although the data does not
// know the listview and vice versa?
//
// This is were IEasyNotifier comes into play. If your class is implementing
// this interface (two methods) the listitem will register itself with your
// data by providing an IEasyNotificationSink. This sink can be used to talk
// back to the listitem to have it repaint itself. Instead of long winded
// explanations, just start the demo and click on the "Be Silly" button which
// will trigger the data to change. Then see how IEasyNotifier and FNotifier
// is used in TEmployee in Unit2.
// Notice that Unit2 does not have any GUI accessing code, it is fully
// separated from its display (similar to the model-view-controller design
// pattern).
//
// 2. How can users edit captions and have the data changed?
//
// Enable editing in the listview's EditManager. In your data class implement
// IEasyCaptionsEditable which has only a SetCaption method. In this method
// verify that the input is ok and store it in your data fields. If the input
// is not ok, simply return false from this method and the listview will
// silently revert to the previous caption.
//
// 3. Sorting
//
// not implemented in ELV
interface
{$I ..\..\..\Source\Compilers.inc}
uses
Windows,
Messages,
SysUtils,
{$IFDEF COMPILER_6_UP}
Variants,
{$ENDIF COMPILER_6_UP}
Classes,
Graphics,
Controls,
Forms,
Dialogs,
EasyListview,
StdCtrls,
ExtCtrls,
Unit2,
MPCommonUtilities, MPCommonObjects;
type
TForm1 = class(TForm)
LV: TEasyListview;
Panel1: TPanel;
cbViews: TComboBox;
Label1: TLabel;
bBeSilly: TButton;
procedure bBeSillyClick(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure cbViewsChange(Sender: TObject);
procedure FormCreate(Sender: TObject);
private
FEmployees: TEmployees;
procedure AddColumns(Count: Integer);
procedure AddEmployees;
end;
var
Form1: TForm1;
implementation
uses DatamoduleImagelists, ImgList;
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
FillStringsWithEasyListStyles(cbViews.Items);
cbViews.ItemIndex := Ord(LV.View);
// Set up listview. This can be done at design time in the object inspector.
// It is done here so that you can see which properties are changed.
Imagelists.UseImagesForListview(LV);
LV.Header.Visible := True;
LV.EditManager.Enabled := True; // allow editing
AddColumns(2);
// Add a few items to play with.
FEmployees := TEmployees.Create;
FEmployees.Load;
AddEmployees;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
// This is very important to do before freeing the employees
LV.Groups.Clear;
FEmployees.Free;
end;
procedure TForm1.cbViewsChange(Sender: TObject);
begin
// Synchronize list style combobox with listview list style.
LV.View := TEasyListStyle(cbViews.ItemIndex);
end;
procedure TForm1.AddColumns(Count: Integer);
var
Column: TEasyColumn;
i: Integer;
begin
for i := 0 to Count - 1 do
begin
Column := LV.Header.Columns.Add;
Column.Caption := 'Column ' + IntToStr(i);
Column.ImageIndex := i;
Column.Width := 150;
end;
end;
procedure TForm1.AddEmployees;
var
i: Integer;
begin
// Add items to the listview. Actually the items are added to the first
// group. This group is created automatically when the first item is added.
LV.BeginUpdate;
try
for i := 0 to FEmployees.Count - 1 do
LV.Items.AddInterfaced(FEmployees[i]);
finally
LV.EndUpdate;
end;
end;
procedure TForm1.bBeSillyClick(Sender: TObject);
begin
// This changes the name of a random employee. The listitem will be updated
// automatically. Notice that this call could be anywhere in the application,
// it does not need to be aware of the listview.
FEmployees.BeSilly;
end;
end.