Componentes.Terceros.TB2k-TBX/official/2.1.6+2.1.beta1/Source/TB2Anim.pas

294 lines
9.7 KiB
ObjectPascal

unit TB2Anim;
{
Toolbar2000
Copyright (C) 1998-2005 by Jordan Russell
All rights reserved.
The contents of this file are subject to the "Toolbar2000 License"; you may
not use or distribute this file except in compliance with the
"Toolbar2000 License". A copy of the "Toolbar2000 License" may be found in
TB2k-LICENSE.txt or at:
http://www.jrsoftware.org/files/tb2k/TB2k-LICENSE.txt
Alternatively, the contents of this file may be used under the terms of the
GNU General Public License (the "GPL"), in which case the provisions of the
GPL are applicable instead of those in the "Toolbar2000 License". A copy of
the GPL may be found in GPL-LICENSE.txt or at:
http://www.jrsoftware.org/files/tb2k/GPL-LICENSE.txt
If you wish to allow use of your version of this file only under the terms of
the GPL and not to allow others to use your version of this file under the
"Toolbar2000 License", indicate your decision by deleting the provisions
above and replace them with the notice and other provisions required by the
GPL. If you do not delete the provisions above, a recipient may use your
version of this file under either the "Toolbar2000 License" or the GPL.
$jrsoftware: tb2k/Source/TB2Anim.pas,v 1.11 2005/02/16 08:15:58 jr Exp $
}
interface
{$I TB2Ver.inc}
{$Q-}
uses
Windows, Messages, SysUtils, Classes;
const
WM_TB2K_STEPANIMATION = WM_USER + $555;
WM_TB2K_ANIMATIONENDED = WM_USER + $556;
type
TTBAnimationDirection = set of (tbadLeft, tbadRight, tbadDown, tbadUp);
procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean;
const ADirection: TTBAnimationDirection);
procedure TBStepAnimation(const Msg: TMessage);
procedure TBEndAnimation(const Wnd: HWND);
implementation
{ Notes to self:
- It originally had the NOMIRRORBITMAP flag on the BitBlt calls, because
Windows 2000's AnimateWindow function has it. But it had to be removed
because on Windows 98 with the Standard VGA or VMware video driver, it
caused no bits to be blitted, even though Windows 98 is supposed to
support NOMIRRORBITMAP according to the documentation. I don't think it's
necessary anyway.
}
const
DCX_USESTYLE = $10000;
WS_EX_LAYERED = $80000;
NOMIRRORBITMAP = $80000000;
ULW_ALPHA = 2;
type
PAnimateThreadFuncData = ^TAnimateThreadFuncData;
TAnimateThreadFuncData = record
SequenceID: Integer;
Wnd: HWND;
Time: Integer;
Blending: Boolean;
CurStep: Integer;
DC, BmpDC: HDC;
Bmp: HBITMAP;
ScreenClientRect: TRect;
Size: TPoint;
LastPos: TPoint;
Direction: TTBAnimationDirection;
AnimateThreadAbort: BOOL;
AnimationEnded: BOOL;
StepMessagePending: BOOL;
end;
var
UpdateLayeredWindowProc: function(Handle: THandle; hdcDest: HDC;
pptDst: PPoint; _psize: PSize; hdcSrc: HDC; pptSrc: PPoint;
crKey: COLORREF; pblend: PBLENDFUNCTION; dwFlags: DWORD): BOOL; stdcall;
function AnimateThreadFunc(Parameter: Pointer): Integer;
var
StartTime, FrameStartTime, NextFrameStartTime: DWORD;
StartStep, ElapsedTime, I: Integer;
P: TPoint;
begin
Result := 0;
StartTime := GetTickCount;
FrameStartTime := StartTime;
with PAnimateThreadFuncData(Parameter)^ do begin
StartStep := CurStep;
while not AnimateThreadAbort do begin
ElapsedTime := FrameStartTime - StartTime;
if (ElapsedTime < 0) or (ElapsedTime >= Time) then
Break;
I := StartStep + ((255 * ElapsedTime) div Time);
if (I < 0) or (I >= 255) then
Break;
GetCursorPos(P);
if (P.X <> LastPos.X) or (P.Y <> LastPos.Y) then begin
if PtInRect(ScreenClientRect, P) then
Break;
LastPos := P;
end;
if I > CurStep then begin
CurStep := I;
if InterlockedExchange(Integer(StepMessagePending), 1) = 0 then
SendNotifyMessage(Wnd, WM_TB2K_STEPANIMATION, 0, SequenceID);
end;
{ Wait until the timer has ticked at least 10 msec }
NextFrameStartTime := GetTickCount;
while NextFrameStartTime - FrameStartTime < 10 do begin
{ We don't know the rate of the system timer, so check every 5 msec
to see if it's incremented }
Sleep(5);
NextFrameStartTime := GetTickCount;
end;
FrameStartTime := NextFrameStartTime;
end;
AnimationEnded := True;
SendNotifyMessage(Wnd, WM_TB2K_STEPANIMATION, 0, SequenceID);
end;
end;
threadvar
AnimateThreadHandle: THandle;
AnimateData: TAnimateThreadFuncData;
AnimationSequenceID: Integer;
procedure FinalizeAnimation;
begin
with PAnimateThreadFuncData(@AnimateData)^ do begin
if Blending then
SetWindowLong(Wnd, GWL_EXSTYLE,
GetWindowLong(Wnd, GWL_EXSTYLE) and not WS_EX_LAYERED)
else
SetWindowRgn(Wnd, 0, False);
BitBlt(DC, 0, 0, Size.X, Size.Y, BmpDC, 0, 0, SRCCOPY);
DeleteDC(BmpDC);
DeleteObject(Bmp);
ReleaseDC(Wnd, DC);
SendNotifyMessage(Wnd, WM_TB2K_ANIMATIONENDED, 0, 0);
end;
end;
procedure TBEndAnimation(const Wnd: HWND);
begin
if (AnimateThreadHandle <> 0) and
((Wnd = 0) or (AnimateData.Wnd = Wnd)) then begin
AnimateData.AnimateThreadAbort := True;
WaitForSingleObject(AnimateThreadHandle, INFINITE);
CloseHandle(AnimateThreadHandle);
AnimateThreadHandle := 0;
FinalizeAnimation;
end;
end;
procedure TBStartAnimation(const AWnd: HWND; const ABlend: Boolean;
const ADirection: TTBAnimationDirection);
var
ZeroPt: TPoint;
R: TRect;
ThreadID: DWORD;
Blend: TBlendFunction;
Rgn: HRGN;
begin
TBEndAnimation(0);
ZeroPt.X := 0;
ZeroPt.Y := 0;
Inc(AnimationSequenceID);
FillChar(AnimateData, SizeOf(AnimateData), 0);
{ Note: The pointer cast avoids GetTls calls for every field access }
with PAnimateThreadFuncData(@AnimateData)^ do begin
SequenceID := AnimationSequenceID;
Wnd := AWnd;
Blending := ABlend and Assigned(UpdateLayeredWindowProc);
Direction := ADirection;
GetCursorPos(LastPos);
GetClientRect(Wnd, ScreenClientRect);
MapWindowPoints(Wnd, 0, ScreenClientRect, 2);
GetWindowRect(Wnd, R);
DC := GetDCEx(Wnd, 0, DCX_WINDOW or DCX_CACHE {or DCX_USESTYLE ?});
Size.X := R.Right - R.Left;
Size.Y := R.Bottom - R.Top;
Bmp := CreateCompatibleBitmap(DC, Size.X, Size.Y {or $01000000 ?});
BmpDC := CreateCompatibleDC(DC);
// AnimateWindow calls SetLayout, but I'm not sure that we need to.
//if Assigned(SetLayoutProc) then
// SetLayoutProc(BmpDC, 0);
SelectObject(BmpDC, Bmp);
//SetBoundsRect(BmpDC, nil, DCB_RESET or DCB_ENABLE);
SendMessage(Wnd, WM_PRINT, WPARAM(BmpDC), PRF_NONCLIENT or PRF_CLIENT or
PRF_ERASEBKGND or PRF_CHILDREN);
//GetBoundsRect
if Blending then begin
SetWindowLong(Wnd, GWL_EXSTYLE, GetWindowLong(Wnd, GWL_EXSTYLE) or WS_EX_LAYERED);
Time := 175; { actually more like ~147 because CurStep starts at 40 }
CurStep := 40;
Longint(Blend) := 0;
Blend.BlendOp := AC_SRC_OVER;
Blend.SourceConstantAlpha := CurStep;
UpdateLayeredWindowProc(Wnd, 0, @R.TopLeft, @Size, BmpDC, @ZeroPt, 0,
@Blend, ULW_ALPHA);
end
else begin
Time := 150;
CurStep := 0;
Rgn := CreateRectRgn(0, 0, 0, 0);
if not BOOL(SetWindowRgn(Wnd, Rgn, False)) then
DeleteObject(Rgn); { just in case }
end;
{ These are the same flags AnimateWindow uses. SWP_ASYNCWINDOWPOS is
needed or else it doesn't "save bits" properly.
Note: SWP_ASYNCWINDOWPOS seems to have no effect on Windows 95 & NT 4.0,
so bits behind the window are not saved & restored correctly. }
SetWindowPos(Wnd, 0, 0, 0, 0, 0, SWP_NOSIZE or SWP_NOMOVE or
SWP_NOZORDER or SWP_NOACTIVATE or SWP_SHOWWINDOW or SWP_NOREDRAW or
SWP_NOOWNERZORDER or SWP_ASYNCWINDOWPOS);
end;
AnimateThreadHandle := BeginThread(nil, 0, AnimateThreadFunc, @AnimateData,
CREATE_SUSPENDED, ThreadID);
if AnimateThreadHandle = 0 then begin
{ just in case... }
FinalizeAnimation;
Exit;
end;
ResumeThread(AnimateThreadHandle);
end;
procedure TBStepAnimation(const Msg: TMessage);
var
Rgn: HRGN;
Blend: TBlendFunction;
X, Y: Integer;
begin
if Msg.LParam <> AnimationSequenceID then
{ ignore messages dangling in the queue from aborted animation sequences }
Exit;
with PAnimateThreadFuncData(@AnimateData)^ do begin
if not AnimationEnded then begin
if Blending then begin
Longint(Blend) := 0;
Blend.BlendOp := AC_SRC_OVER;
Blend.SourceConstantAlpha := AnimateData.CurStep;
UpdateLayeredWindowProc(Wnd, 0, nil, nil, 0, nil, 0, @Blend, ULW_ALPHA);
end
else begin
if tbadDown in Direction then
Y := MulDiv(Size.Y, AnimateData.CurStep, 255) - Size.Y
else if tbadUp in Direction then
Y := Size.Y - MulDiv(Size.Y, AnimateData.CurStep, 255)
else
Y := 0;
if tbadRight in Direction then
X := MulDiv(Size.X, AnimateData.CurStep, 255) - Size.X
else if tbadLeft in Direction then
X := Size.X - MulDiv(Size.X, AnimateData.CurStep, 255)
else
X := 0;
Rgn := CreateRectRgn(X, Y, X + Size.X, Y + Size.Y);
if not BOOL(SetWindowRgn(Wnd, Rgn, False)) then
DeleteObject(Rgn); { just in case }
BitBlt(DC, X, Y, Size.X, Size.Y, BmpDC, 0, 0, SRCCOPY);
end;
end
else
TBEndAnimation(Wnd);
StepMessagePending := False;
end;
end;
initialization
UpdateLayeredWindowProc := GetProcAddress(GetModuleHandle(user32),
'UpdateLayeredWindow');
finalization
TBEndAnimation(0);
end.