90 lines
2.3 KiB
ObjectPascal
90 lines
2.3 KiB
ObjectPascal
{******************************************************************
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JEDI-VCL Demo
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Copyright (C) 2002 Project JEDI
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Original author:
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You may retrieve the latest version of this file at the JEDI-JVCL
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home page, located at http://jvcl.sourceforge.net
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The contents of this file are used with permission, subject to
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the Mozilla Public License Version 1.1 (the "License"); you may
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not use this file except in compliance with the License. You may
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obtain a copy of the License at
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http://www.mozilla.org/MPL/MPL-1_1Final.html
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Software distributed under the License is distributed on an
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"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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implied. See the License for the specific language governing
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rights and limitations under the License.
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******************************************************************}
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unit BmpAnimMainFormU;
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interface
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uses
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Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
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ExtCtrls, Menus, ComCtrls, StdCtrls, ImgList, JvComponent, JvBmpAnimator,
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JvExControls;
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type
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TBmpAnimMainForm = class(TForm)
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Edit1: TEdit;
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UpDown1: TUpDown;
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OnOff: TButton;
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BmpAnimator1: TJvBmpAnimator;
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Edit2: TEdit;
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UpDown2: TUpDown;
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Label1: TLabel;
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Label2: TLabel;
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ImageList1: TImageList;
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Transparent: TCheckBox;
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procedure OnOffClick(Sender: TObject);
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procedure Edit1Change(Sender: TObject);
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procedure Edit2Change(Sender: TObject);
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procedure TransparentClick(Sender: TObject);
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end;
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var
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BmpAnimMainForm: TBmpAnimMainForm;
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implementation
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{$R *.dfm}
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procedure TBmpAnimMainForm.OnOffClick(Sender: TObject);
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begin
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with BmpAnimator1 do
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begin
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Active := not Active;
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if not Active then
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Position := 0;
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end;
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end;
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procedure TBmpAnimMainForm.Edit1Change(Sender: TObject);
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begin
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if not BmpAnimator1.Active then
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BmpAnimator1.Position := UpDown1.Position;
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end;
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procedure TBmpAnimMainForm.Edit2Change(Sender: TObject);
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begin
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try
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BmpAnimator1.Speed := StrToInt(Edit2.Text);
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except
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BmpAnimator1.Speed := 15;
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end;
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end;
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procedure TBmpAnimMainForm.TransparentClick(Sender: TObject);
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begin
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BmpAnimator1.Transparent := Transparent.Checked;
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end;
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end.
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