Componentes.Terceros.jvcl/official/3.32/run/JvRuler.pas

228 lines
6.6 KiB
ObjectPascal

{-----------------------------------------------------------------------------
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/MPL-1.1.html
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either expressed or implied. See the License for
the specific language governing rights and limitations under the License.
The Original Code is: JvgRuler.PAS, released on 2003-01-15.
The Initial Developer of the Original Code is Andrey V. Chudin, [chudin att yandex dott ru]
Portions created by Andrey V. Chudin are Copyright (C) 2003 Andrey V. Chudin.
All Rights Reserved.
Contributor(s):
Michael Beck [mbeck att bigfoot dott com].
You may retrieve the latest version of this file at the Project JEDI's JVCL home page,
located at http://jvcl.sourceforge.net
Known Issues:
-----------------------------------------------------------------------------}
// $Id: JvRuler.pas 10612 2006-05-19 19:04:09Z jfudickar $
unit JvRuler;
{$I jvcl.inc}
interface
uses
{$IFDEF UNITVERSIONING}
JclUnitVersioning,
{$ENDIF UNITVERSIONING}
Windows, Classes, SysUtils,
JvComponent;
type
TJvRulerUnit = (ruCentimeters, ruInches, ruPixels);
TJvRulerOrientation = (roHorizontal, roVertical);
TJvRuler = class(TJvGraphicControl)
private
FUseUnit: TJvRulerUnit;
FOrientation: TJvRulerOrientation;
FPosition: Double;
procedure SetPosition(const Value: Double);
procedure SetOrientation(Value: TJvRulerOrientation);
procedure SetUseUnit(Value: TJvRulerUnit);
protected
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
published
property Align;
property Font;
property Height default 25;
property Width default 300;
property Orientation: TJvRulerOrientation read FOrientation write SetOrientation default roHorizontal;
property Position: Double read FPosition write SetPosition;
property UseUnit: TJvRulerUnit read FUseUnit write SetUseUnit default ruCentimeters;
end;
{$IFDEF UNITVERSIONING}
const
UnitVersioning: TUnitVersionInfo = (
RCSfile: '$URL: https://jvcl.svn.sourceforge.net/svnroot/jvcl/tags/JVCL3_32/run/JvRuler.pas $';
Revision: '$Revision: 10612 $';
Date: '$Date: 2006-05-19 21:04:09 +0200 (ven., 19 mai 2006) $';
LogPath: 'JVCL\run'
);
{$ENDIF UNITVERSIONING}
implementation
const
LogPixels: array [Boolean] of Integer = (LOGPIXELSY, LOGPIXELSX);
function InchesToPixels(DC: HDC; Value: Double; IsHorizontal: Boolean): Integer;
begin
Result := Round(Value * GetDeviceCaps(DC, LogPixels[IsHorizontal]));
end;
function CentimetersToPixels(DC: HDC; Value: Double; IsHorizontal: Boolean): Integer;
begin
Result := Round(Value * GetDeviceCaps(DC, LogPixels[IsHorizontal]) / 2.54);
end;
//=== { TJvRuler } ===========================================================
constructor TJvRuler.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FOrientation := roHorizontal;
FUseUnit := ruCentimeters;
Height := 25;
Width := 300;
end;
procedure TJvRuler.Paint;
const
Offset: array [Boolean] of Integer = (8, 3);
var
X, Y: Double;
PX, PY, Pos: Integer;
S: string;
R: TRect;
begin
Canvas.Font := Font;
X := 0;
Y := 0;
repeat
X := X + 0.5;
Y := Y + 0.5;
case FUseUnit of
ruInches:
begin
PX := InchesToPixels(Canvas.Handle, X, True);
PY := InchesToPixels(Canvas.Handle, Y, False);
Pos := InchesToPixels(Canvas.Handle, Position, Orientation = roHorizontal);
end;
ruCentimeters:
begin
PX := CentimetersToPixels(Canvas.Handle, X, True);
PY := CentimetersToPixels(Canvas.Handle, Y, False);
Pos := CentimetersToPixels(Canvas.Handle, Position, Orientation = roHorizontal);
end;
else // ruPixels
PX := Round(X * 50);
PY := Round(Y * 50);
Pos := Round(Position);
end;
SetBkMode(Canvas.Handle, TRANSPARENT);
if (PX < Width) or (PY < Height) then
with Canvas do
if Orientation = roHorizontal then
begin
if X = Trunc(X) then
begin
R := Rect(PX - 10, 0, PX + 10, Height);
if UseUnit = ruPixels then
S := IntToStr(PX)
else
S := IntToStr(Trunc(X));
R := Rect(PX - TextWidth(S), 0, PX + TextWidth(S), Height);
Windows.DrawText(Handle, PChar(S), Length(S), R, DT_SINGLELINE or DT_CENTER);
end;
MoveTo(PX, Height - Offset[X = Trunc(X)]);
LineTo(PX, Height);
end
else
begin
if Y = Trunc(Y) then
begin
if UseUnit = ruPixels then
S := IntToStr(PY)
else
S := IntToStr(Trunc(Y));
R := Rect(0, PY - TextHeight(S), Width, PY + TextHeight(S));
Windows.DrawText(Handle, PChar(S), Length(S), R, DT_SINGLELINE or DT_VCENTER);
end;
MoveTo(Width - Offset[Y = Trunc(Y)], PY);
LineTo(Width, PY);
end;
until ((Orientation = roHorizontal) and (PX > Width)) or
((Orientation = roVertical) and (PY > Height));
if Position > 0.0 then
with Canvas do
if Orientation = roHorizontal then
begin
MoveTo(Pos - 2, Height - 4);
LineTo(Pos + 2, Height - 4);
LineTo(Pos, Height);
LineTo(Pos - 2, Height - 4);
end
else
begin
MoveTo(Width - 4, Pos - 2);
LineTo(Width - 4, Pos + 2);
LineTo(Width, Pos);
LineTo(Width - 4, Pos - 2);
end;
end;
procedure TJvRuler.SetPosition(const Value: Double);
begin
if FPosition <> Value then
begin
FPosition := Value;
Invalidate;
end;
end;
procedure TJvRuler.SetOrientation(Value: TJvRulerOrientation);
begin
if FOrientation <> Value then
begin
FOrientation := Value;
if csDesigning in ComponentState then
SetBounds(Left, Top, Height, Width);
Invalidate;
end;
end;
procedure TJvRuler.SetUseUnit(Value: TJvRulerUnit);
begin
if FUseUnit <> Value then
begin
FUseUnit := Value;
Invalidate;
end;
end;
{$IFDEF UNITVERSIONING}
initialization
RegisterUnitVersion(HInstance, UnitVersioning);
finalization
UnregisterUnitVersion(HInstance);
{$ENDIF UNITVERSIONING}
end.