Componentes.Terceros.jvcl/official/3.32/run/JvWavePlayer.pas

161 lines
4.6 KiB
ObjectPascal

{-----------------------------------------------------------------------------
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/MPL-1.1.html
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either expressed or implied. See the License for
the specific language governing rights and limitations under the License.
The Original Code is: JvWavePlayer.PAS, released on 2001-02-28.
The Initial Developer of the Original Code is Sébastien Buysse [sbuysse att buypin dott com]
Portions created by Sébastien Buysse are Copyright (C) 2001 Sébastien Buysse.
All Rights Reserved.
Contributor(s): Michael Beck [mbeck att bigfoot dott com].
You may retrieve the latest version of this file at the Project JEDI's JVCL home page,
located at http://jvcl.sourceforge.net
Known Issues:
-----------------------------------------------------------------------------}
// $Id: JvWavePlayer.pas 10612 2006-05-19 19:04:09Z jfudickar $
unit JvWavePlayer;
{$I jvcl.inc}
interface
uses
{$IFDEF UNITVERSIONING}
JclUnitVersioning,
{$ENDIF UNITVERSIONING}
Windows, SysUtils, Classes, MMSystem,
JvTypes, JvComponentBase;
type
TJvWavePlayer = class(TJvComponent)
private
FAsynchronous: Boolean;
FLoop: Boolean;
FFileName: TFileName;
FWavePointer: Pointer;
FSourceType: TJvWaveLocation;
FBeforePlaying: TNotifyEvent;
FAfterPlaying: TNotifyEvent;
procedure SetAsynchronous(Value: Boolean);
procedure SetLoop(Value: Boolean);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function Play: Boolean;
procedure Stop;
property WavePointer: Pointer read FWavePointer write FWavePointer;
published
property Asynchronous: Boolean read FAsynchronous write SetAsynchronous default True;
property Loop: Boolean read FLoop write SetLoop default False;
property SourceType: TJvWaveLocation read FSourceType write FSourceType default frFile;
property FileName: TFileName read FFileName write FFileName;
property BeforePlaying: TNotifyEvent read FBeforePlaying write FBeforePlaying;
property AfterPlaying: TNotifyEvent read FAfterPlaying write FAfterPlaying;
end;
{$IFDEF UNITVERSIONING}
const
UnitVersioning: TUnitVersionInfo = (
RCSfile: '$URL: https://jvcl.svn.sourceforge.net/svnroot/jvcl/tags/JVCL3_32/run/JvWavePlayer.pas $';
Revision: '$Revision: 10612 $';
Date: '$Date: 2006-05-19 21:04:09 +0200 (ven., 19 mai 2006) $';
LogPath: 'JVCL\run'
);
{$ENDIF UNITVERSIONING}
implementation
const
CSourceTypes: array [TJvWaveLocation] of DWORD =
(SND_FILENAME, SND_RESOURCE, SND_MEMORY);
constructor TJvWavePlayer.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FAsynchronous := True;
Loop := False;
FSourceType := frFile;
end;
destructor TJvWavePlayer.Destroy;
begin
Stop;
inherited Destroy;
end;
function TJvWavePlayer.Play: Boolean;
const
CLoops: array [Boolean] of DWORD = (0, SND_LOOP);
CAsynchronous: array [Boolean] of DWORD = (SND_SYNC, SND_ASYNC);
var
Flags: DWORD;
begin
Result := False;
case SourceType of
frRAM:
if WavePointer = nil then
Exit;
frFile, frResource:
if FileName = '' then
Exit;
else
Exit;
end;
if Assigned(FBeforePlaying) then
FBeforePlaying(Self);
Flags := CSourceTypes[SourceType] or CLoops[Loop] or CAsynchronous[Asynchronous];
if FSourceType = frRAM then
Result := PlaySound(WavePointer, 0, Flags)
else
Result := PlaySound(PChar(FileName), 0, Flags);
if Assigned(FAfterPlaying) and not (Loop or Asynchronous) then
FAfterPlaying(Self);
end;
procedure TJvWavePlayer.SetAsynchronous(Value: Boolean);
begin
FAsynchronous := Value;
if not FAsynchronous then
FLoop := False;
end;
procedure TJvWavePlayer.SetLoop(Value: Boolean);
begin
if (FLoop <> Value) and Asynchronous then
FLoop := Value;
end;
procedure TJvWavePlayer.Stop;
begin
PlaySound(nil, 0, CSourceTypes[FSourceType]);
if Assigned(FAfterPlaying) and (Loop or Asynchronous) and
not (csDestroying in ComponentState) then
FAfterPlaying(Self);
end;
{$IFDEF UNITVERSIONING}
initialization
RegisterUnitVersion(HInstance, UnitVersioning);
finalization
UnregisterUnitVersion(HInstance);
{$ENDIF UNITVERSIONING}
end.