Imagen2_Web/source/archivs/ypSimpleScrollC.js
2009-03-13 17:12:22 +00:00

170 lines
6.3 KiB
JavaScript

/* =======================================================
* ypSimpleScroll
* 3/11/2001
*
* http://www.youngpup.net/
* ======================================================= */
// Modified by Sergi Meseguer (www.zigotica.com) 04/2004
// Now it works with dragger and can use multiple instances in a page
ypSimpleScroll.prototype.scrollNorth = function(count) { this.startScroll(90, count) }
ypSimpleScroll.prototype.scrollSouth = function(count) { this.startScroll(270, count) }
ypSimpleScroll.prototype.scrollWest = function(count) { this.startScroll(180, count) }
ypSimpleScroll.prototype.scrollEast = function(count) { this.startScroll(0, count) }
ypSimpleScroll.prototype.startScroll = function(deg, count) {
if (this.loaded){
if (this.aniTimer) window.clearTimeout(this.aniTimer)
this.overrideScrollAngle(deg)
this.speed = this.origSpeed
this.lastTime = (new Date()).getTime() - this.y.minRes
this.aniTimer = window.setTimeout(this.gRef + ".scroll('"+deg+"','"+count+"')", this.y.minRes)
}
}
ypSimpleScroll.prototype.endScroll = function() {
if (this.loaded){
window.clearTimeout(this.aniTimer)
this.aniTimer = 0;
this.speed = this.origSpeed
}
}
ypSimpleScroll.prototype.overrideScrollAngle = function(deg) {
if (this.loaded){
deg = deg % 360
if (deg % 90 == 0) {
var cos = deg == 0 ? 1 : deg == 180 ? -1 : 0
var sin = deg == 90 ? -1 : deg == 270 ? 1 : 0
}
else {
var angle = deg * Math.PI / 180
var cos = Math.cos(angle)
var sin = Math.sin(angle)
sin = -sin
}
this.fx = cos / (Math.abs(cos) + Math.abs(sin))
this.fy = sin / (Math.abs(cos) + Math.abs(sin))
this.stopH = deg == 90 || deg == 270 ? this.scrollLeft : deg < 90 || deg > 270 ? this.scrollW : 0
this.stopV = deg == 0 || deg == 180 ? this.scrollTop : deg < 180 ? 0 : this.scrollH
}
}
ypSimpleScroll.prototype.overrideScrollSpeed = function(speed) {
if (this.loaded) this.speed = speed
}
ypSimpleScroll.prototype.scrollTo = function(stopH, stopV, aniLen) {
if (this.loaded){
if (stopH != this.scrollLeft || stopV != this.scrollTop) {
if (this.aniTimer) window.clearTimeout(this.aniTimer)
this.lastTime = (new Date()).getTime()
var dx = Math.abs(stopH - this.scrollLeft)
var dy = Math.abs(stopV - this.scrollTop)
var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2))
this.fx = (stopH - this.scrollLeft) / (dx + dy)
this.fy = (stopV - this.scrollTop) / (dx + dy)
this.stopH = stopH
this.stopV = stopV
this.speed = d / aniLen * 1000
window.setTimeout(this.gRef + ".scroll()", this.y.minRes)
}
}
}
ypSimpleScroll.prototype.jumpTo = function(nx, ny) {
if (this.loaded){
nx = Math.min(Math.max(nx, 0), this.scrollW)
ny = Math.min(Math.max(ny, 0), this.scrollH)
this.scrollLeft = nx
this.scrollTop = ny
if (this.y.ns4)this.content.moveTo(-nx, -ny)
else {
this.content.style.left = -nx + "px"
this.content.style.top = -ny + "px"
}
}
}
ypSimpleScroll.minRes = 10
ypSimpleScroll.ie = document.all ? 1 : 0
ypSimpleScroll.ns4 = document.layers ? 1 : 0
ypSimpleScroll.dom = document.getElementById ? 1 : 0
ypSimpleScroll.mac = navigator.platform == "MacPPC"
ypSimpleScroll.mo5 = document.getElementById && !document.all ? 1 : 0
ypSimpleScroll.prototype.scroll = function(deg,count) {
this.aniTimer = window.setTimeout(this.gRef + ".scroll('"+deg+"','"+count+"')", this.y.minRes)
var nt = (new Date()).getTime()
var d = Math.round((nt - this.lastTime) / 1000 * this.speed)
if (d > 0){
var nx = d * this.fx + this.scrollLeft
var ny = d * this.fy + this.scrollTop
var xOut = (nx >= this.scrollLeft && nx >= this.stopH) || (nx <= this.scrollLeft && nx <= this.stopH)
var yOut = (ny >= this.scrollTop && ny >= this.stopV) || (ny <= this.scrollTop && ny <= this.stopV)
if (nt - this.lastTime != 0 &&
((this.fx == 0 && this.fy == 0) ||
(this.fy == 0 && xOut) ||
(this.fx == 0 && yOut) ||
(this.fx != 0 && this.fy != 0 &&
xOut && yOut))) {
this.jumpTo(this.stopH, this.stopV)
this.endScroll()
}
else {
this.jumpTo(nx, ny)
this.lastTime = nt
}
// (zgtc) now we also update dragger position:
if(deg=='270') theThumb[count].style.top = parseInt(((theThumb[count].maxY-theThumb[count].minY)*this.scrollTop/this.stopV)+theThumb[count].minY) + "px"; //ok nomes down
if(deg=='90') theThumb[count].style.top = parseInt(((theThumb[count].maxY-theThumb[count].minY)*this.scrollTop/this.scrollH)+theThumb[count].minY) + "px"; //ok nomes down
}
}
function ypSimpleScroll(id, left, top, width, height, speed) {
var y = this.y = ypSimpleScroll
if (document.layers && !y.ns4) history.go(0)
if (y.ie || y.ns4 || y.dom) {
this.loaded = false
this.id = id
this.origSpeed = speed
this.aniTimer = false
this.op = ""
this.lastTime = 0
this.clipH = height
this.clipW = width
this.scrollTop = 0
this.scrollLeft = 0
this.gRef = "ypSimpleScroll_"+id
eval(this.gRef+"=this")
var d = document
d.write('<style type="text/css">')
d.write('#' + this.id + 'Container { left:' + left + 'px; top:' + top + 'px; width:' + width + 'px; height:' + height + 'px; clip:rect(0 ' + width + ' ' + height + ' 0); overflow:hidden; }')
d.write('#' + this.id + 'Container, #' + this.id + 'Content { position:absolute; }')
d.write('#' + this.id + 'Content { left:' + (-this.scrollLeft) + 'px; top:' + (-this.scrollTop) + 'px; width:' + width + 'px; }')
// (zgtc) fix to overwrite p/div/ul width (would be clipped if wider than scroller in css):
d.write('#' + this.id + 'Container p, #' + this.id + 'Container div {width:' + parseInt(width-10) + 'px; }')
d.write('</style>')
}
}
ypSimpleScroll.prototype.load = function() {
var d, lyrId1, lyrId2
d = document
lyrId1 = this.id + "Container"
lyrId2 = this.id + "Content"
this.container = this.y.dom ? d.getElementById(lyrId1) : this.y.ie ? d.all[lyrId1] : d.layers[lyrId1]
this.content = obj2 = this.y.ns4 ? this.container.layers[lyrId2] : this.y.ie ? d.all[lyrId2] : d.getElementById(lyrId2)
this.docH = Math.max(this.y.ns4 ? this.content.document.height : this.content.offsetHeight, this.clipH)
this.docW = Math.max(this.y.ns4 ? this.content.document.width : this.content.offsetWidth, this.clipW)
this.scrollH = this.docH - this.clipH
this.scrollW = this.docW - this.clipW
this.loaded = true
this.scrollLeft = Math.max(Math.min(this.scrollLeft, this.scrollW),0)
this.scrollTop = Math.max(Math.min(this.scrollTop, this.scrollH),0)
this.jumpTo(this.scrollLeft, this.scrollTop)
}