- Introduced `ux-navigation` skill for designing and critiquing navigation systems, emphasizing information architecture and wayfinding best practices. - Added `ux-notifications-and-toasts` skill to guide the design of notifications, focusing on urgency, user attention, and opt-out controls. - Created `ux-search` skill to enhance search experiences, covering input, suggestions, results, and zero-results recovery. - Implemented `ux-tables` skill for designing data tables and lists, addressing alignment, interaction, and data presentation.
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| name | description | license | metadata | ||||
|---|---|---|---|---|---|---|---|
| ux-empty-states | Design or critique empty states — first-use screens, cleared states, no-results pages, and 404s that explain why the screen is empty and guide the next action instead of dead-ending. Trigger when the user asks to design or review an empty state, blank screen, zero-data view, first-run dashboard, no-results page, or 404 page. | MIT |
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Empty States Skill
How this skill behaves (read first)
This is a generative skill. The default failure mode is the dead screen: "No tasks found." — a blank dead-end at exactly the moment a user is newest, most confused, or most blocked. Every empty state is secretly one of the product's highest-leverage screens: it's onboarding (first use), reassurance (cleared), or recovery (no results / 404). The opposite failure exists too — an "empty" screen so stuffed with text, illustration, and three CTAs that it's no longer calm. This skill gates:
- Establish why the screen is empty — the cause picks the pattern.
- Apply the always-true core — explain + guide, never blame, stay calm.
- Surface the embellishment decisions (illustration, CTAs, humor) with trade-offs.
Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.
Step 0 — Establish why the screen is empty
The cause picks the pattern:
- First use — the user hasn't created anything yet. This is onboarding's last mile: explain what lives here and make the first action effortless ("Add your first task").
- Cleared / completed — the user emptied it themselves (inbox zero, done list). Tone shifts to positive reinforcement: "You're all caught up!" + a low-pressure next step.
- No results — a search/filter came up empty. Not really "empty" — it's a recovery moment: spelling check, search tips, popular categories, recent searches (align with
ux-search's no-dead-ends rule). - Error / 404 — something's missing or broken. Explain plainly, no jargon, no blame, and route back to safety (homepage, popular content).
Also establish platform and brand voice — they bound illustration style and whether humor is safe.
The always-apply core (correct for almost every case)
Explain + guide — the two jobs every empty state has
- Say why it's empty, specifically. ❌ "No tasks found" ✅ "You're all caught up! Add a new task to stay productive." Clarity plus encouragement, never a bare negation.
- Always offer a next step. Even a basic informational empty state hints at what to do ("Your inbox is empty. Start by composing a new message"). An empty state with no path forward is a defect.
- Action empty states pair message and CTA: the button continues the sentence — "Your cart is empty. Start shopping now!" → [Shop now]. Secondary paths (docs, examples) can live as links in the copy.
- Never blame the user — especially on no-results and 404 pages. The system explains what happened and offers routes, not fault.
CTAs that actually move users
- Specific, action-oriented labels: "Add your first task," "Explore features" — not "OK" or "Get started" floating contextless.
- One primary action. If two are warranted (template vs. custom), the recommended path is visually primary and the alternative clearly secondary — never two equal buttons.
Calm over clutter
- An empty screen is not a billboard. Concise microcopy + minimal visuals; every element nudges toward the user's primary goal. First-run dashboards especially: guide, don't carpet-bomb with tips, tours, and banners at once.
The context-dependent decisions (surface, don't auto-apply)
| Decision | Apply when | Avoid / adapt when | Default recommendation |
|---|---|---|---|
| Illustration | It communicates the state (sun-behind-clouds for no weather data) and fits brand personality | Decoration that adds noise or delays comprehension; inconsistent style | Relevant, on-brand, subordinate to the message |
| Humor / personality | Brands where playfulness fits; low-frustration moments (cleared states) | Error/404 contexts for serious products; users mid-task and blocked | Warmth always; jokes only where frustration is low |
| Second CTA | A genuine alternative path (template vs. custom) | Choice paralysis on a screen meant to unblock | One primary; secondary visually subordinate |
| Educational content (docs links, demos) | Complex products where the first action needs context | Simple actions that need no manual | Link in copy, not a competing button |
| Sample/demo data | Dashboards where showing the value beats describing it | When fake data could be mistaken for real | Clearly-labeled sample content as a preview |
| 404 navigation aids | Links to homepage + popular content; search box | A bare "page not found" | Illustration + plain explanation + ≥2 routes onward |
Validate the result (orchestration)
Hand-offs name each lens by its installable skill
name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.
After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility and aesthetics are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage. If the user invoked this skill for one specific thing, respect that scope.
ux-heuristics-audit(Tier A) — visibility of system status (why is it empty?), error recovery quality, match to user expectations per state type.ux-accessibility-audit(Tier B — offer; narrow under a design system) — illustration alt text, CTA contrast and target size, message readability.ux-aesthetics-audit(Tier B — offer; suppress under a design system) — calm-vs-clutter balance, illustration consistency with the product's visual language.ux-microcopy-audit(Tier A) — this skill lives or dies on copy: explanation specificity, CTA labels, tone (encouraging, never blaming).
If the audits surface a conflict (e.g., brand wants a big illustration vs. fast comprehension), resolve back toward the primary task: the user hit this screen wanting to do something — get them doing it.
Common do/don't patterns
| ❌ Don't | ✅ Do |
|---|---|
| "No data available." and nothing else | Why it's empty + what to do next, every time |
| Generic "No tasks found" | "You're all caught up! Add a new task to stay productive" |
| Empty cart with no path | "Your cart is empty. Start shopping now!" + [Shop now] |
| Blaming phrasing on no-results ("You entered a bad query") | Spelling tips, search suggestions, popular categories |
| Jargon-filled 404 | Plain words + illustration + links onward |
| Three equal CTAs on a first-run screen | One primary action; alternatives subordinate |
| Tutorial walls on an empty dashboard | Minimal copy + one clear first step (+ labeled sample data if helpful) |
| Random cute illustration everywhere | Relevant, on-brand visuals that carry meaning |
| Ship without checking | Hand off to heuristics + accessibility + aesthetics + microcopy |